In *Kingdom Come: Deliverance 2*, crime isn't just a minor inconvenience—it can completely change how the world reacts to you. Whether you're stealing, trespassing, or even roughing up a peasant, these actions can land you in serious trouble. Here's a comprehensive look at how crime and punishment work in this immersive RPG.
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Screenshot captured by The Escapist
In KCD2, any action that disrupts the law-abiding world is considered a crime. The sequel boasts improved AI, making NPCs more vigilant about criminal activities. If you commit a crime, be prepared for consequences, whether you're caught in the act or tracked down later.
The game deems the following actions illegal:
Committing any of these acts can lead to suspicion, arrest, or worse. The reactions of guards and villagers will vary based on the severity of the crime.
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If a guard witnesses your shady behavior, you'll be reported immediately. Civilians can also report you, triggering an investigation. When caught, you have several options:
The simplest way out is to pay a fine. The amount varies with the crime—stealing might cost you a few Groschen, but murder could bankrupt you or lead to harsher punishment.
If your Speech or Charisma is high, you might persuade guards to let you go. This is more effective for minor crimes, but for serious offenses, sweet-talking becomes much harder.
Running isn't the best option, but sometimes it's your only choice. Guards will chase you, and escaping will temporarily make you a wanted man. If you leave town and return later, people may still recognize you unless you change your clothes or bribe officials.
If you can't pay and can't escape, you'll have to face the consequences. The severity of your punishment depends on the crime committed.
Screenshot captured by The Escapist
Whether your crime was intentional or accidental, be prepared to face the consequences. Punishments vary based on the severity of your actions, ranging from a slap on the wrist to execution. Here are the punishments you can face in Kingdom Come: Deliverance 2, each more severe than the last:
For minor offenses like trespassing, reckless driving, or accidental assault, you'll be locked in the pillory for a few in-game days. This will damage your reputation, and NPCs will mock you.
Mid-tier crimes like assault and theft result in caning. This physical punishment involves public beating, reducing your health and stamina for a while.
Reserved for repeat offenders or serious crimes like murder or heavy theft, branding marks your neck with a criminal symbol. NPCs will treat you as a criminal, merchants will refuse to trade with you, and guards will keep a close watch, potentially attacking you for suspicious behavior.
As the name suggests, execution means game over. This punishment is typically reserved for the most heinous crimes, such as multiple murders.
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Your reputation isn't just a number—it directly influences how people treat you. Committing crimes can make townsfolk suspicious or outright hostile.
Each town and faction tracks your reputation separately. A low reputation may lead people to refuse to talk, trade, or offer you quests. Conversely, a high reputation can earn you discounts, extra dialogue, and special opportunities. Guards will search you more often if they suspect you of past crimes. To improve a tarnished reputation, help the community by doing favors, donating to the church, and paying off fines. This system is somewhat similar to the Honor system in Red Dead Redemption 2.
The crime system is an integral part of KCD2, and you can use it to your advantage. While committing crimes isn't right, this is an RPG where you can do whatever you want. However, if you're not careful, you can easily get caught. Here are some tips to avoid detection:
That’s how crime and punishment work in Kingdom Come: Deliverance 2.