The Rune Giant is Clash Royale's newest Epic card, unlocked in the Jungle Arena (Arena 9). A free Rune Giant is available via a limited-time shop offer (until January 17th, 2025). After this date, it can only be obtained from chests or the shop.
This guide explores the Rune Giant's strategic use, showcasing effective deck compositions.
The Rune Giant is an Epic card targeting enemy Towers and defensive buildings. At tournament level, it boasts 2803 Hitpoints and medium movement speed, dealing 120 damage to buildings (more than an Ice Golem, but less than a Giant).
Its key strength isn't its tankiness, but its unique Enchant effect. Upon deployment, it enchants two nearby troops, boosting their damage output on every third hit. This buffing ability makes it incredibly potent in specific deck combinations.
Costing only four elixir, it's easily cycled without excessive elixir drain. Fast-attacking troops like the Dart Goblin maximize its effect, while slower attackers can strategically leverage the Enchant. The following video demonstrates a Hunter, buffed by the Rune Giant, swiftly eliminating a Lava Hound before it reaches the Tower.
However, unlike the Golem, the Rune Giant lacks the Hitpoints to be a primary win condition. It excels as a support troop, distracting enemies and absorbing tower damage while supporting pushes.
Here are some top-performing Rune Giant decks:
Details on each deck follow.
While the Goblin Giant Sparky deck remains viable, this variant incorporating the Cannon Cart offers a strong alternative when using the Rune Giant.
This beatdown deck boasts robust defense against various strategies. The Rune Giant effectively buffs both the Cannon Cart and Goblin Giant (including the Spear Goblins). The Cannon Cart's durability allows significant damage output. The Elixir Collector is crucial, while the Lumberjack and Rage provide additional Goblin Giant support. However, its lack of air defense makes it vulnerable to Lava Hound decks. This deck utilizes the Royal Chef Tower Troop.
This deck reimagines the Three Musketeers, playing more like a Pekka Bridge Spam strategy.
Early game pressure relies on the Bandit, Royal Ghost, and Evo Battle Ram. The Elixir Collector builds an elixir advantage for the Double Elixir phase. The Three Musketeers are strategically deployed. Defense centers around the Rune Giant and Hunter combo, with the Evo Zap supporting Battle Ram pushes. This deck uses the Tower Princess Tower Troop.
This is a top-tier Hog Rider deck enhanced by the Rune Giant.
Gameplay mirrors the standard Hog EQ Firecracker, but the Rune Giant replaces the Valkyrie or Mighty Miner. The Rune Giant's Enchant significantly boosts the Firecracker's damage, creating a powerful defensive and offensive synergy. The Earthquake provides late-game tower damage. Evo Skeletons remains a strong defensive option. This deck uses the Tower Princess Tower Troop.
The Rune Giant introduces a new strategic dimension to Clash Royale, encouraging creative card combinations. These decks provide a starting point; experiment to find your optimal playstyle.