Mastering Path of Exile 2's Expedition Endgame: A Comprehensive Guide
Path of Exile 2 introduces Expeditions, a revived endgame league mechanic from the original PoE. This guide details Expedition mechanics, rewards, and the passive skill tree, enabling efficient farming and progression.
Understanding Expeditions
Four endgame events populate the PoE 2 Atlas: Delirium, Breaches, Rituals, and Expeditions. Expedition map nodes are identifiable by a light blue, spiral-shaped icon on the Atlas. An Expedition Precursor Tablet, placed in a completed Lost Tower slot, guarantees an Expedition encounter.
Upon entering an Expedition map, locate the central Detonator and four NPCs. The core gameplay revolves around strategically placing Explosives near Markers to trigger events:
Explosives have an area of effect (AoE). For optimal farming, avoid overlapping AoE circles to maximize marker activation. After placing Explosives, interact with the Detonator to initiate the event. Death resets the map, but leaving the area doesn't end the event; strategically detonate, retreat, and return to engage enemies with AoE abilities.
Expedition Pinnacle Maps and Olroth
Runic Monsters and Excavated Chests have a chance to drop Expedition Logbooks. These Logbooks, when placed in the Expedition Map device in your hideout (with Dannig), open portals to large-scale Expedition maps.
These Pinnacle Maps feature a higher density of Explosives and a chance to encounter Olroth, the Pinnacle Boss (indicated by a skull on the minimap). Defeating Olroth is crucial for obtaining Expedition Passive Skill Tree points (2x points per victory).
Expedition Passive Skill Tree
Located within the Atlas Passive Skill Tree, the Expedition Passive Skill Tree enhances the Expedition event. Points are used to increase rewards, monster spawns, and Remnant effects. The tree features Notable nodes and difficulty-increasing nodes for Logbooks and Olroth.
Notable Passive Nodes:
Notable Expedition Passive | Effect | Requirements |
---|---|---|
Extreme Archaeology | Reduces Explosives to 1, but increases radius by 150%, placement range by 100%, and reduces enemy Life by 20% | N/A |
Disturbed Rest | 50% more Runic Monster Flags | N/A |
Detailed Records | 50% more Logbooks, Logbooks always spawn with 3x Modifiers | Disturbed Rest |
Timed Detonations | 50% more Artifacts, Detonation chains 50% faster | N/A |
Legendary Battles | 50% more Rare monsters, 50% more Exotic Coinage | Timed Detonations |
Frail Treasures | 3x more Excavated Chest Markers, but they disappear after 5 seconds | N/A |
Weight of History | 35% boost to Remnant effects | N/A |
Unearthed Anomalies | Remnants gain an additional Suffix and Prefix modifier | Weight of History |
Prioritize "Disturbed Rest," "Detailed Records," and "Timed Detonations" for significant reward boosts. Then consider "Weight of History," "Unearthed Anomalies," and "Legendary Battles" for increased difficulty and rewards. Avoid "Extreme Archaeology" due to its significant reduction in Explosives.
Expedition Rewards
The main rewards are Artifacts, used to trade with specific vendors for gear:
Reward | Use | Gear |
---|---|---|
Broken Circle Artifact | Gwennen | Weapons |
Black Scythe Artifact | Tujen | Belts and Jewelry |
Order Artifact | Rog | Armor |
Sun Artifact | Dannig | Used to acquire other Artifacts |
Exotic Coinage | Refreshes vendor inventory | N/A |
Each Expedition features one vendor. Artifacts aren't consumed after map completion. Exotic Coinage refreshes any vendor's inventory. Expedition Logbooks unlock Pinnacle Maps with increased rewards and the chance to fight Olroth for exceptional loot and passive skill points.