The Last Knight is an engaging side quest that adds depth to Wuthering Waves' Rinascita region. While not as expansive as main storyline missions or major exploration quests, it offers valuable insights into life beyond Ragunna City along with rewarding loot.
The Last Knight provides a more streamlined experience compared to complex quests like Where Wind Returns To Celestial Realms in WuWa. Below you'll find a concise guide to help complete it efficiently.

Prerequisite: Complete Chapter 2's What Yesterday Wept, Today Doth Sing questline. We recommend finishing all main story content before exploring Rinascita as many side quests become accessible only after Chapter 2 Act 3.
Travel to Egla Town in Whisperwind Haven and locate Cosimo near the first house along the main road exit - easily identified by the blue quest marker.

This traditional performance honors a legendary knight who defended Whisperwind Haven. Your task involves defeating the Mad Night during this event.
The Mad Knight emerges only between 18:00-06:00. Adjust your game clock accordingly and head to the central town pool. This standard enemy poses minimal challenge - unleash your character's full combat abilities.

Post-battle, navigate to the town's tallest tower and glide toward Carlow's marked location. You'll find him unconscious beside a mysterious purple flower. Interacting with it transports you to a special zone requiring identification of the real chest.
The initial three supply containers are genuine. Subsequent chests contain only one authentic item - the middle-left chest (second position). Success yields Astrites and valuable items, though the mimics will attack afterward. Dispatching them completes this segment.

After recovering from the flower's effects, investigate locations tied to the Mad Knight legend. This primarily involves following markers and NPC interactions.

Mr. Millkeeper will trigger Abby's warning about peculiar odors. Pursue the scent marker uphill to encounter a unique Chop Chop fight featuring invulnerable Leftless/Rightless companions.
Pro Tip: Equip a Questless Knight Echo as your primary Echo enables parries against Chop Chop's attacks for immediate stun opportunities.
The battle concludes with Mr. Millkeeper revealing Whisperwind Haven's knights were actually Windmill Keepers protecting citizens disguised as knights. This revelation sends Carlow fleeing.

Return to Egla Town during daylight hours to find Carlow facing knight mockery in a plaza. Rather than retreating, he challenges his tormentors to a duel, rejecting fantasy knight ideals for genuine protector values.
The quest concludes after Carlow's challenge declaration, rewarding standard Union XP, Astrites, and resources while marking completion in your Tales of the Isles event log.