Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List
Helldivers 2 categorizes armor into light, medium, and heavy, impacting mobility and defense. However, the real game-changer lies in the armor passives – powerful perks significantly altering gameplay. This guide provides a complete overview of all passives and a tier list to help you optimize your loadouts.
All Armor Passives and Their Effects
The following table details the 14 armor passives in Helldivers 2 (as of the 1.002.003 game version). Remember, these passives are tied to body armor only; helmets and capes offer no additional bonuses.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List
This tier list, based on version 1.002.003, ranks passives by overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S | Engineering Kit | Significantly increases utility; more grenades for various tactical options (sealing breaches, destroying objectives, crowd control). |
Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster; essentially allows for "cheat death" scenarios. | |
Siege-Ready | Boosts ammo capacity and reload speed for primary weapons; crucial for handling large enemy groups, particularly with high-consumption weapons. | |
A | Democracy Protects | Provides substantial early-game survivability against lethal attacks and chest injuries. |
Extra Padding | Offers a consistent boost to overall damage resistance. | |
Fortified | Extremely effective against Automatons, mitigating damage from explosives and enhancing weapon effectiveness against heavily armored targets. | |
Servo-Assisted | Ideal against Terminids; increased throwing range allows for safer stratagem deployment and grenade use; additional limb health improves survivability against claw attacks. | |
B | Peak Physique | Situational; melee combat is generally avoided, though the weapon handling improvement is useful against mobile enemies. |
Inflammable | Effective for fire-based builds and on maps with fire hazards; useful against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but could be improved by highlighting points of interest or objectives. | |
C | Acclimated | Limited value; rarely will you encounter all four elemental damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds; overall impact is relatively low. | |
Electrical Conduit | Primarily useful against the Illuminate; other options often provide better overall benefits. | |
Unflinching | Minimal impact on combat effectiveness; recoil reduction is barely noticeable. |
This guide and tier list will help you make informed decisions when selecting armor passives in Helldivers 2, enhancing your survival and combat effectiveness. Remember that the best passive will always depend on your chosen playstyle, mission objectives, and the enemy factions you face.