Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、アーマーを軽く、中程度で、重いものに分類し、モビリティと防御に影響を与えます。ただし、実際のゲームチェンジャーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブの完全な概要と、ロードアウトを最適化するのに役立つティアリストを提供します。
すべての鎧のパッシブとその効果
次の表には、Helldivers 2の14のアーマーパッシブが詳しく説明されています(1.002.003ゲームバージョンの時点)。これらのパッシブはボディアーマーのみに結び付けられていることを忘れないでください。ヘルメットとケープは追加のボーナスを提供しません。
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
アーマーパッシブティアリスト
バージョン1.002.003に基づいたこの層リストは、さまざまなミッションや敵の種類にわたる全体的な価値、効用、および有効性によってパッシブをランク付けしています。
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Significantly increases utility; more grenades for various tactical options (sealing breaches, destroying objectives, crowd control). |
Med-Kit | Dramatically improves survivability, especially when combined with the Experimental Infusion booster; essentially allows for "cheat death" scenarios. | |
Siege-Ready | Boosts ammo capacity and reload speed for primary weapons; crucial for handling large enemy groups, particularly with high-consumption weapons. | |
**A** | Democracy Protects | Provides substantial early-game survivability against lethal attacks and chest injuries. |
Extra Padding | Offers a consistent boost to overall damage resistance. | |
Fortified | Extremely effective against Automatons, mitigating damage from explosives and enhancing weapon effectiveness against heavily armored targets. | |
Servo-Assisted | Ideal against Terminids; increased throwing range allows for safer stratagem deployment and grenade use; additional limb health improves survivability against claw attacks. | |
**B** | Peak Physique | Situational; melee combat is generally avoided, though the weapon handling improvement is useful against mobile enemies. |
Inflammable | Effective for fire-based builds and on maps with fire hazards; useful against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but could be improved by highlighting points of interest or objectives. | |
**C** | Acclimated | Limited value; rarely will you encounter all four elemental damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds; overall impact is relatively low. | |
Electrical Conduit | Primarily useful against the Illuminate; other options often provide better overall benefits. | |
Unflinching | Minimal impact on combat effectiveness; recoil reduction is barely noticeable. |
このガイドとティアリストは、Helldivers 2でアーマーパッシブを選択する際に情報に基づいた意思決定を行い、生存と戦闘の有効性を高めます。最高のパッシブは、選択したプレイスタイル、ミッションの目標、および直面する敵の派factに常に依存することを忘れないでください。