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Nightmare Set to Receive Major Changes in Dead by Daylight

Author : Michael
Feb 10,2025

Nightmare Set to Receive Major Changes in Dead by Daylight

Dead by Daylight's The Nightmare Receives a Major Rework

Freddy Krueger, or The Nightmare, is getting a significant overhaul in an upcoming Dead by Daylight patch. Currently considered one of the weaker Killers, this rework aims to boost his competitiveness and better reflect his iconic abilities.

The core change is the ability to seamlessly switch between Dream Snares and Dream Pallets, offering greater tactical flexibility. Dream Snares are updated to move at 12 m/s, traversing walls and stairs (but not ledges), and their effects now vary depending on whether a Survivor is asleep or awake. Asleep Survivors are hindered, while awake Survivors accumulate additional sleep meter time.

Dream Pallets also receive a makeover. They can be triggered to explode, inflicting damage and increasing sleep meter time on Survivors, with varying effects based on their sleep state.

Enhanced Teleportation and Dream World Dominance:

The Nightmare's teleportation abilities are enhanced. He can now teleport to any generator (completed, blocked, or endgame) within the Dream World. Furthermore, he can now teleport near Survivors actively healing, instantly revealing them via Killer Instinct. This incentivizes Survivors to utilize alarm clocks more strategically.

Add-On Adjustments and Perk Considerations:

Several of The Nightmare's Add-ons will be adjusted to encourage more creative loadout choices. However, his perks (Fire Up, Remember Me, and Blood Warden) remain unchanged, potentially to preserve the character's original design intent.

Key Rework Notes:

  • [CHANGE]: Swap between Dream Snares and Dream Pallets using the Active Ability.
  • [NEW]: Dream Snares move at 12 m/s (5-second cooldown), traversing walls and stairs. Effects vary based on Survivor sleep state.
  • [NEW]: Dream Pallets explode after 1.5 seconds (3-meter radius). Effects vary based on Survivor sleep state.
  • [NEW]: Teleportation to completed, blocked, endgame generators, and healing Survivors in the Dream World. Teleporting near a healing Survivor reveals nearby Survivors via Killer Instinct.
  • [CHANGE]: Teleport cooldown reduced from 45 to 30 seconds; cancellation removed.
  • [NEW]: Healing Survivors in the Dream World are revealed by Killer Instinct (lingering for 3 seconds after stopping).
  • [CHANGE]: Sleeping Survivors can use any Alarm Clock to wake up.
  • [NEW]: Alarm Clocks have a 45-second cooldown after use.

These changes promise a more dynamic and competitive The Nightmare, better aligning his gameplay with his terrifying cinematic presence. While the exact release date is unannounced, these mechanics are currently implemented in the Public Test Build (PTB).

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