Choosing the best class in *Xenoblade Chronicles X Definitive Edition* can be a daunting task, given the wide array of options and the time required to master new weapon skills. While every class can be effective in this RPG, some stand out for their versatility and utility. If you stick with your starting class, that's perfectly acceptable, as it's one of the most adaptable choices in the game.
Although the game encourages you to move away from the Drifter class once you reach rank 10, this starting class remains incredibly versatile throughout the entire game. For fans of the original *Xenoblade Chronicles*, Drifter can be likened to Shulk, but with a more limited skill set. This class offers a mix of debuff and offensive arts, including abilities that stagger, topple, and even regenerate health, reducing your reliance on party members for healing.
Drifters wield assault rifles for effective ranged combat and knives for potent melee attacks, ensuring you're equipped for any battle scenario. Moreover, Drifter boasts the highest number of skill slots in the game, making it an excellent choice for customization even after experimenting with other classes.
Elma's class, Full Metal Jaguar, is a high-risk, high-reward choice. It enhances your critical hit rate when your HP drops below 50 percent, and a skill ensures you'll frequently be at this threshold by reducing your health during attacks. The Ghost Factory skill aids allies in evading attacks, while Electric Surge inflicts ether damage—a rare feature among melee classes. Even the basic skill, Shadowstrike, packs a punch, making this class a thrilling option for those willing to take risks.
Duelists are self-sufficient combatants who excel in close-quarters combat but can also manage ranged engagements effectively. Equipped with a longsword and an assault rifle, they have an enhanced version of the Drifter's weaponry. Duelists gain access to a variety of skills, including Last Stand, which uses your TP to boost the party's TP, ensuring heavy attacks from your teammates are ready when needed.
With Soul of the Samurai, Duelists can imbue their basic attacks with area-of-effect capabilities, and True Stream Edge restores TP when your morale is high. However, Blossom Dance stands out as one of the best skills, staggering and toppling enemies while ignoring their resistances, making it invaluable in many combat situations.
For those who prefer manipulating enemy behavior over dealing direct damage, Mastermind is an ideal choice. While its arts may not match the Duelist's in power, they simplify long battles against tough foes. Mastermind can strip enemies of buffs and, at level seven, reduce their debuff resistance upon landing an attack. Additionally, it boosts TP and can inflict the virus effect, making it a strategic class that requires careful attention to battle dynamics.
Though often associated with Skell users, Galactic Knights offer much more than Skell-specific bonuses. They can remove debuffs, heal allies, and deliver significant, specialized damage. Galactic Knights can also reduce their own cooldowns with melee combos and have Skell abilities that restore appendage HP and increase combat power without any conditions. This class is a versatile choice for players looking to excel both in and out of their Skells.