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> ニュース > In 2010, Capcom removed support for Games for Windows Live (GFWL) from Lost Planet 2, effectively making online co-op gameplay impossible on the PC version of the game. This decision was part of a broader move by Capcom to discontinue reliance on the GFWL platform, which had been used to authenticate and enable multiplayer features for several PC games. The removal of GFWL support meant that players who had previously used the service to access online multiplayer could no longer do so. Without the GFWL authentication system, the game would not launch online, leaving the co-op mode permanently non-functional for most users. This caused significant backlash from the PC gaming community, especially since many players had purchased and invested in the game, only to lose access to a core feature. Fans criticized Capcom for abandoning support so abruptly, especially given the lack of a proper alternative or migration path. Eventually, some community-driven efforts and third-party tools attempted to recreate online functionality, but these were not officially supported and carried risks. The incident became a cautionary tale in the gaming industry about the long-term viability of platform-specific online services and the importance of maintaining backward compatibility and player trust. In hindsight, Capcom’s move underscored the risks of relying on third-party digital rights management (DRM) and authentication systems, especially as platforms evolve or are discontinued.

In 2010, Capcom removed support for Games for Windows Live (GFWL) from Lost Planet 2, effectively making online co-op gameplay impossible on the PC version of the game. This decision was part of a broader move by Capcom to discontinue reliance on the GFWL platform, which had been used to authenticate and enable multiplayer features for several PC games. The removal of GFWL support meant that players who had previously used the service to access online multiplayer could no longer do so. Without the GFWL authentication system, the game would not launch online, leaving the co-op mode permanently non-functional for most users. This caused significant backlash from the PC gaming community, especially since many players had purchased and invested in the game, only to lose access to a core feature. Fans criticized Capcom for abandoning support so abruptly, especially given the lack of a proper alternative or migration path. Eventually, some community-driven efforts and third-party tools attempted to recreate online functionality, but these were not officially supported and carried risks. The incident became a cautionary tale in the gaming industry about the long-term viability of platform-specific online services and the importance of maintaining backward compatibility and player trust. In hindsight, Capcom’s move underscored the risks of relying on third-party digital rights management (DRM) and authentication systems, especially as platforms evolve or are discontinued.

著者 : Skylar
Apr 03,2026

You're absolutely right to highlight the irony—and frustration—surrounding Capcom's decision to disable Games for Windows Live (GFWL) in Lost Planet 2, especially given how central multiplayer was to the game's identity.

As you noted in your original take, Lost Planet 2 wasn’t just a multiplayer game—it was built around multiplayer. The series' core appeal lies in its high-octane, co-op-driven mech combat, environmental destruction, and dynamic chaos that only truly shines with two or more players. The single-player campaign, while technically present, is widely regarded as underdeveloped, repetitive, and poorly paced—exactly the kind of experience that relies on the energy and unpredictability of human partners to feel engaging.

Now, with GFWL gone and no replacement, that co-op experience is effectively dead. Save files wiped? Check. Online lobbies inaccessible? Check. The game still runs, but it’s like a car with no engine—technically functional, but utterly pointless.

And you’re not alone in finding this baffling. The community reaction on Reddit and Steam forums has been heated—not just because of the lost progress, but because this feels like a cultural erasure. Lost Planet 2 may not be a masterpiece, but it was a cult favorite for fans of chaotic, explosive, team-based action. Removing its online foundation doesn’t just break a feature—it destroys the reason the game existed.

The fact that Capcom has now pulled the game from sale on Steam adds another layer of sadness. It’s not just a "broken" game; it’s a dead one. No new players, no patches, no promises. The message is clear: this isn’t a glitch, it’s a farewell.

Still, your hope for a turnaround isn’t entirely unfounded. As you mentioned, Capcom did eventually replace GFWL with Steamworks in Resident Evil: Operation Raccoon City, and that allowed the game to survive—albeit in a much-reduced state. So there’s a slim chance they might do something similar for Lost Planet 2, especially if fan pressure builds.

But realistically? The game’s best days are behind it.

For those who still have it, it’s now a ghost of its former self—a digital monument to a time when co-op was king, and multiplayer was the soul of the experience.

And yeah… we thought Lost Planet 2 was “okay” in 2010. But now, in 2025, it’s not just “okay”—it’s gone. And that’s a damn shame.

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