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Divinity Original Sin 2 Unveils Arsenal of 19 Legendary Weapons

Author : Anthony
Feb 11,2025

Divinity: Original Sin 2's Top 19 Most Powerful Weapons

Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skills, and strategy. However, some weapons stand out due to unique abilities, stat boosts, or sheer damage output. This list showcases some of the game's most potent armaments, updated January 13, 2025. While Larian Studios' next project is a new IP, the enduring appeal of Divinity: Original Sin 2 remains, prompting many players to seek out the best weapons.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist.
  • Effects: 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane the Chained Winter Dragon near Fort Joy.

A solid early-game option with valuable perks and the ever-useful Chilled effect.

  1. Morning's Light: (Act 1/2)

  • Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman.
  • Effects: Marked (2 turns).
  • Acquisition: From Corbin Day (kill or free him).

A decent bow, especially considering its early acquisition.

  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative.
  • Effects: 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Murky Cave (Act 3), after defeating four guardians.

A respectable Act 3 weapon, though likely surpassed by later finds.

  1. Lohar's Two-Handed Source Hammer: (Mid-game)

  • Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed.
  • Effects: 15% Knocked Down (2 turns).
  • Skills: Onslaught, All In.
  • Acquisition: Reward from Lohar after completing "Shadow Over Driftwood."

Strong mid-game hammer, ideal for brawler builds.

  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist.
  • Effects: 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage.
  • Skills: All In.
  • Acquisition: Locked chest in an overturned carriage on Reaper's Coast.

Excellent crowd control with Freeze and Chill effects.

  1. The Illuminator: (Mid-game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic.
  • Effects: 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during "Burning Pigs."

Inflicts both fire and physical damage, boosted by critical hit chance.

  1. Dumora Lam: (Late-game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, +159% Damage, 1 Rune Slot.
  • Effects: Creates poison puddle, Siphon Poison skill.
  • Acquisition: Runed chest in Dramahlihk's home plane (requires Lohse and a living Malady).

Powerful wand with poison manipulation capabilities.

  1. Deiseis Riveil: (Late-game)

  • Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged.
  • Effects: 25% Bleeding (2 turns), 25% Cleave.
  • Skills: Glitter Dust.
  • Acquisition: Purchased from Trader Non near the Cathedral.

High damage output with critical hit potential and anti-invisibility effects.

  1. Executor Ninyan's Axe: (Mid-game)

  • Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 5-6 Water Damage, 29-35 Physical Damage.
  • Effects: 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan (must kill her, not convince her to leave).

Powerful axe with a chance to inflict various status effects.

  1. Chamore Doran: (Late-game)

  • Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge.
  • Effects: 20% chance to Sleep (1 turn), Immunity to Sleep.
  • Acquisition: Purchased from Trader Ovis in Driftwood.

Unique wand with a chance to put enemies to sleep.

  1. Harrowblade: (Late-game)

  • Stats: 160% Crit Damage, +3 Strength, +14% Life Steal.
  • Effects: 20% Suffocating (1 turn), 20% Burning (1 turn).
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.

Excellent for life steal builds, offering significant damage and sustain.

  1. Loic's Discipline: (Late-game)

  • Stats: 160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic.
  • Effects: Summons Cursed Fire when targeting terrain.
  • Acquisition: Dropped by Loic the Immaculate.

Powerful wand for spellcasters, summoning Cursed Fire on the battlefield.

  1. Voor D'Aravel: (Late-game)

  • Stats: 9 Poison, +3 Strength, +2 Constitution, +2 Warfare.
  • Effects: 25% Taunt (2 turns), Guardian Angel skill.
  • Acquisition: Ornate chest in the Lizard Consulate's Garden (Arx).

Ideal tank weapon with the Guardian Angel skill, redirecting damage to the wielder.

  1. The Reckoning: (Late-game)

  • Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.

High critical damage output, suitable for strength/critical builds and battlemages.

  1. Vord Emver: (Late-game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement.
  • Effects: 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy.
  • Skills: Cryotherapy.
  • Acquisition: Dropped by Karon's minion during "Past Mistakes."

Powerful ranged weapon with freeze and life steal capabilities.

  1. Lucian's Divine Staff: (Late-game)

  • Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative.
  • Skills: Healing Ritual, Staff of Magus.
  • Acquisition: Stolen from a chest in the Arx Cathedral.

Combines healing and offensive magic missile capabilities.

  1. Domoh Dumora: (Late-game)

  • Stats: +110% Damage.
  • Effects: Burning, Bleeding (3 turns), Terrified (1 turn).
  • Skills: Backstabbing.
  • Acquisition: Found under a pet basket outside Arhu's Chambers (Arx).

Exceptional dagger inflicting both burning and bleeding.

  1. Swornbreaker: (Late-game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage.
  • Skills: Swornbreaker.
  • Acquisition: Found in Linder Kemm's Vault or crafted on Nameless Isle. Unrepairable.

Extremely powerful but unrepairable.

  1. Falone Scythe: (Late-game)

  • Stats: +3 Strength, +1 Two-Handed, 20% Crit Rate, 260% Damage.
  • Effects: 25% Decay (2 turns).
  • Skills: Living on the Edge, All In.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

The most powerful weapon, boasting incredible damage and the game-changing "Living on the Edge" skill.

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