This guide explores the Paralysis effect in Pokémon TCG Pocket, a digital adaptation of the popular card game. The Paralysis condition immobilizes an opponent's Active Pokémon for a turn, preventing attacks and retreats. This guide covers what Paralysis is, how to cure it, which Pokémon inflict it, and strategies for building a deck around it.
Paralysis is a Special Condition that prevents the affected Pokémon from attacking or retreating for one turn. It automatically resolves at the start of the opponent's next turn (before your turn).
Both Paralysis and Sleep prevent attacks and retreats. However, Sleep requires a coin flip to cure, while Paralysis automatically resolves. Strategic card play, like evolving or retreating, can also cure Sleep, but not Paralysis.
While the physical TCG offers cards like Full Heal to remove Paralysis, Pokémon TCG Pocket currently lacks direct counters. The core mechanic remains the same: a Paralyzed Pokémon is inactive for one turn.
In the Genetic Apex expansion, only three Pokémon can inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making Paralysis a somewhat unreliable effect.
There are several ways to remove the Paralysis condition:
Paralysis alone isn't a strong deck archetype. Combining it with Sleep, however, can be effective. A good strategy uses Articuno & Frosmoth, leveraging both effects through multiple attack lines. One example deck includes:
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This guide provides a comprehensive overview of the Paralysis condition in Pokémon TCG Pocket. Remember that the effectiveness of Paralysis relies heavily on chance and strategic card play.