The Dungeon, or Warlock, faction has long been a fan favorite in the *Heroes of Might & Magic* series, seamlessly woven into the rich tapestry of *Heroes of Might & Magic: Olden Era*. Our initial exploration of Jadame introduced creatures intrinsically linked to the Dungeon faction, each possessing their own unique domains on the continent. This allowed us to create a faction deeply rooted in established lore while simultaneously introducing fresh and innovative elements.
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If we were to encapsulate the Dungeon faction's essence throughout the series in just two words, they would be "power" and "outcasts." Re-exploring the world of Enroth allows us to redefine these formidable warlocks. Inspired by the lore of Jadame, and particularly *Might and Magic VIII: The Alvaric Pact*, we've reimagined the Dungeon faction.
Creatures once perceived as monsters now forge alliances with red-skinned dark elves, historically ostracized for their pragmatic approach. Through diplomacy, trade, and strategic alliances, they achieve unprecedented strength—a marked departure from previous iterations of the faction.
Throughout the *Heroes* series, skilled warlocks and commanding leaders have been cornerstones of playable cities. Each installment offered a unique portrayal: