Former Sony Interactive Entertainment Worldwide Studios CEO, Shawn Layden, believes Sony cannot afford to release a completely digital, disc-less PlayStation 6. While acknowledging Xbox's success with this strategy, Layden highlights Sony's significantly larger global market share. Eliminating physical games would alienate a substantial portion of their customer base.
Layden points out that Xbox's digital-first approach thrives primarily in English-speaking countries, unlike Sony's widespread global dominance. He questions the feasibility of a disc-less PlayStation, considering the accessibility challenges for users in regions with unreliable internet infrastructure, citing rural Italy as an example. He also mentions other demographics reliant on physical media, such as athletes traveling or military personnel stationed on bases with limited online access. Layden suggests Sony is likely assessing the potential market loss before making a decision.
The debate surrounding disc-less consoles has intensified since the PlayStation 4 generation, fueled by Xbox's digital-only console releases. Both PlayStation and Xbox offer digital-only versions of their current consoles, but Sony has yet to fully commit to a disc-less model. This is partially due to the availability of external disc drives for their digital-only consoles, including the PlayStation 5 Digital Edition. However, the rise of subscription services like Xbox Game Pass and PlayStation Plus Games Catalog, coupled with declining physical media sales and the increasing prevalence of online-only game installations, raises questions about the future of disc-based games. Even disc-based games often require online components for installation or functionality, as exemplified by titles like Assassin's Creed Valhalla and Star Wars Jedi: Survivor. The traditional two-disc format (install and play) is effectively being replaced by downloadable content.
AnswerSee Results This decision highlights the ongoing tension between the convenience of digital distribution and the accessibility needs of a vast global player base. Sony's continued support for physical media, at least for now, reflects a calculated approach to balancing these competing factors.