Hopetown, a groundbreaking nonlinear RPG developed by Longdue Games, introduces a fresh perspective on narrative-driven gameplay. Founded by former employees of renowned studios like ZA/UM, Rockstar Games, and Bungie, Longdue Games has unveiled the first glimpse of the game's mechanics, positioning Hopetown as a spiritual successor to the acclaimed Disco Elysium. The game's narrative revolves around a journalist who wakes up in a mining town following a night of heavy drinking. Battling a severe hangover, players are tasked with unraveling the previous night's events and navigating an escalating local conflict, with choices to either soothe tensions or exacerbate them.
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Screenshots showcase a dialogue-rich experience where player choices have a profound impact on the storyline. The game offers multiple archetypes, each with unique dialogue options and approaches to conversations. For instance, when interacting with an old woman feeding pigeons, players can choose various tones, which significantly alter the conversation's outcome.
Longdue Games is gearing up to launch a Kickstarter campaign to fund Hopetown, with a page already live on the platform. Although no specific release date has been announced, excitement is mounting among fans of narrative-focused RPGs.
Interestingly, Hopetown is not the only game drawing inspiration from Disco Elysium. Two other studios, Dark Math Games and Summer Eternal, are also developing their own psychological RPGs, adding to the growing interest in this genre.