In a recent interview with MinnMax, Josef Fares, the head of Hazelight Studios, provided exciting insights into their upcoming game, *Split Fiction*. Fares reiterated the studio's commitment to steering clear of live-service models and microtransactions, emphasizing their dedication to crafting exceptional gaming experiences. He firmly stated, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Fares revealed that *Split Fiction* boasts a core narrative that lasts approximately 12-14 hours, similar to the duration of their previous hit, *It Takes Two*. With optional missions and additional content, players can enjoy an extended gameplay experience of up to 16-17 hours. This ensures a rich and immersive journey for gamers.
While Hazelight is renowned for its cooperative titles, Fares hinted at the potential for exploring single-player games in the future. He also disclosed that the budget for *Split Fiction* is double that of *It Takes Two*, yet the studio remains steadfast in its decision to avoid post-launch DLC. This means all features will be available to players right from the game's launch on March 6th, across PC, PS5, and Xbox Series X|S.