S.T.A.L.K.E.R. 2: Heart of Chornobyl offers an immersive gaming experience, featuring multiple endings that hinge on player choices. While the game doesn't boast an extensive array of endings, the four distinct outcomes add significant replay value. These endings are influenced by decisions made during three critical missions: Subtle Matter, Dangerous Liaisons, and The Last Wish. Fortunately, these missions occur towards the end of the game, allowing players to save before Legends of the Zone and explore all possible endings without replaying the entire game.
In S.T.A.L.K.E.R. 2: Heart of Chornobyl, the paths to different endings are determined by choices made in three key missions. These are Subtle Matter, Dangerous Liaisons, and The Last Wish. Strategically, players can progress to the Legends of the Zone section and save manually, enabling them to experiment with different choices to unlock all endings.
- Subtle Matter: Life is for the living
To achieve the "She Will Never Be Free" ending, players must align with Strelok's mission to protect the Zone. This involves making choices that position Strelok in control, necessitating opposition to all other factions. Key actions include rejecting Scar, escaping from Korshunov, and shooting Kaymanov. For fans of the series, delving into Strelok's lore can enrich the experience.
- Subtle Matter: Life is for the living
The "Project Y" ending follows a similar path to "She Will Never Be Free" but diverges at the final choice. Instead of shooting Kaymanov, players lower their gun, siding with him. Kaymanov's vision is to allow the Zone to evolve naturally, free from any external control, reflecting his scientific curiosity.
- Subtle Matter: Eternal spring
The "Today Never Ends" ending involves aligning with the Spark faction, led by Scar from S.T.A.L.K.E.R.: Clear Sky. Helping Scar leads to his entry into a pod, aimed at reaching the Shining Zone. Interestingly, achieving this ending requires choices in only two of the three critical missions.
- Subtle Matter: Life is for the living
The "Brave New World" ending aligns players with The Ward, led by Colonel Krushunov, with the goal of annihilating the Zone. Similar to the Spark ending, this path requires making choices in only two missions, reflecting the faction's decisive stance against the Zone.