Counter-Strike co-creator Minh “Gooseman” Le recently expressed his satisfaction with Valve's stewardship of the iconic franchise. This article delves into Le's perspective on the acquisition and the challenges faced during the game's transition to Steam.
In a recent interview with Spillhistorie.no commemorating Counter-Strike's 25th anniversary, Minh "Gooseman" Le, one of the game's creators, reflected on the franchise's success. Le and his partner, Jess Cliffe, created this genre-defining FPS classic.
Le highlighted Valve's crucial role in Counter-Strike's phenomenal popularity. He looked back on the decision to sell the IP to Valve, stating, "I'm pleased with how things unfolded with Valve. They've done an exceptional job preserving CS's legacy."
The transition to Steam wasn't without its hurdles. Le recalled, "Steam faced significant stability issues in its early days; there were periods where players couldn't even log in." Despite these technical difficulties, Le acknowledged the invaluable support of the community in stabilizing the platform. "The community's assistance was crucial; many players created helpful guides, ensuring a smoother transition," he noted.
Le's journey began in 1998, while an undergraduate, developing Counter-Strike as a Half-Life mod.
"My inspiration came from classic arcade games like Virtua Cop and Time Crisis, as well as action films – Hong Kong action cinema (John Woo), and Hollywood titles such as Heat, Ronin, Air Force One, and the Tom Clancy films of the 90s," he explained. Cliffe joined the project in 1999, contributing to map design.
Counter-Strike's 25th anniversary on June 19th underscored its enduring appeal. Counter-Strike 2, the latest iteration, boasts a staggering 25 million monthly players. Valve's dedication has fueled the game's continued success, even amidst fierce competition within the FPS market.
Le expressed deep gratitude for Valve's handling of his creation. "It was incredibly humbling, as I held Valve in such high regard. Working with them was a fantastic learning experience; I collaborated with some of the industry's best developers, gaining invaluable skills I wouldn't have acquired elsewhere," he concluded.