CD Projekt RED is aggressively developing the highly anticipated Cyberpunk 2077 sequel, as evidenced by numerous job postings revealing key details. A significant revelation? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing fans who desired a different viewpoint.
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A Senior Gameplay Animator is sought to create detailed first-person animations, emphasizing weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests its exclusion.
An Encounter Designer position highlights a groundbreaking "most realistic crowd system ever seen in games." This system will dynamically react to player actions, fostering immersive environments with natural NPC interactions. The role involves collaborating on complex scenarios with multiple solutions, leveraging NPC behaviors, interactive objects, loot, and environmental storytelling.
Furthermore, a job posting confirms the exploration of multiplayer functionality, albeit in its early phases.
Cyberpunk 2, codenamed Project Orion, utilizes Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal voice acting contributions to intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans discovered a character referencing Johnny Silverhand.