Hideo Kojima's spiritual successor to Metal Gear, Physint, remains approximately five to six years from launch.
Kojima confirmed this in an interview with Le Film Francais, noting his film directing ambitions would need to wait until after completing his first "action espionage" game since his highly publicized departure from Konami in 2015.
"Since leaving Konami, I've received numerous compelling offers to develop games independently," Kojima stated, as translated by ResetEra user Red Kong XIX. "Alongside Death Stranding 2, we're actively working on Physint, which will take another five to six years."
"After that, perhaps I'll finally pursue filmmaking," he added. "Cinema has always inspired me—directing would be my ultimate tribute. And honestly, I'd rather do it while I still have the energy!"
PlayStation Studios head Herman Hulst first announced Physint in January 2024, but details have been scarce since. Initially, Kojima hinted at a simultaneous cinematic project, but later clarified on X/Twitter that its narrative approach, performances, and presentation would elevate it to "next-level digital entertainment"—essentially "a movie in video game form."
This project joins an ambitious slate from Kojima Productions, including Death Stranding 2 and OD, a collaboration with Xbox Game Studios featuring actor Hunter Schafer and director Jordan Peele. Kojima is also serving as executive producer for A24's Death Stranding film adaptation.
Death Stranding 2: On The Beach launches on June 26—and star Norman Reedus recently confirmed plans for the movie, telling IGN he will reprise his role in the film version.
True to form, Kojima continues revealing scrapped concepts—from abandoned game pitches to a so-called "Forgetting Game," where characters lose memories and skills if players take extended breaks. Most provocatively, he recently disclosed storing a USB drive with future game ideas for his team to execute posthumously.