Embark on a violent odyssey through the English countryside—that's 90 minutes with Atomfall, the new survival-action game from Rebellion, the minds behind Sniper Elite. I recently spent some time with a preview build in a North London pub, enjoying a pint and some hands-on playtime. I was immediately captivated by Atomfall’s open-ended mission design and unsettling atmosphere. I might also have lost my marbles and decided to attack everyone in sight—including a sweet old lady who probably didn't deserve it—with a cricket bat. Let me explain.
Every NPC in Atomfall is killable, from the lowliest grunt to the most important quest-giver. Starting the demo, I decided to put this to the test. My approach was, shall we say, less than graceful. Within two minutes of exploring this digital Cumbria, I triggered a tripwire, leading to a rather brutal introduction to the game's combat system, using a cricket bat as my weapon of choice.
Later, I looted a bow and arrow, quickly switching to ranged combat. Nearby, a looming wicker man stood silently, a stark visual element hinting at the folk horror themes woven into *Atomfall’s* segmented world, comprised of multiple "open zones." This unsettling atmosphere fuels the central mystery: what exactly transpired in this once-peaceful, now irradiated corner of England?My contemplation was interrupted by a group of druids, perfect targets for my newfound archery skills. They fell swiftly, prompting a brief internal Robin Hood fantasy before I snapped back to reality—a London pub, still early in the morning.
The bow felt satisfying, but I was more intrigued by Atomfall’s unique stamina system. Instead of a traditional depleting bar, it uses a heart rate monitor that increases with strenuous activity. Sprinting, for example, pushes your heart rate over 140 bpm, impacting aiming accuracy. Later, I found a Bow Mastery skill that negates this effect, a simple but effective example of the skill tree's customization options. It's not overly complex, but allows tailoring your character to your preferred playstyle.
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My only accomplishment so far: a pile of dead druids. My goal? Initially, aimless exploration of the Casterfall Woods region yielded little, so I followed a note leading me to a herbalist, Mother Jago, near an old mine. Along the way, I encountered environmental storytelling: shimmering oily swirls over a power plant, the apparent cause of Britain's post-apocalyptic state, and a creepy phone call warning me away. Too late!
The path was filled with such details: a disturbingly rigged boathouse, a skull-strewn mound, and an overall unsettling atmosphere reminiscent of Stalker, more so than Fallout.
Following another druid massacre (and looting their garden center for herbs), I met Mother Jago. Her appearance—plum-colored coat, animal skull hat—was striking. However, she offered vague answers, mirroring classic point-and-click adventure dialogue. A breakthrough: she’d trade valuable information for her stolen herbalism book, held captive by the druids. A new lead!
Atomfall’s freeform design allowed me to approach the druids' castle from the side. A grenade, followed by a nail bomb, dealt with a patrol. The enemy AI wasn't overly sophisticated, but the combat was satisfyingly visceral. It's not top-tier, but a fun element of exploration.
Inside the castle, I found more druids to subdue but no book. My search yielded crafting materials but no book, highlighting *Atomfall’s* obtuse quest design. It's challenging but rewarding, encouraging exploration.This lack of hand-holding continued. Following map coordinates led me to a toxic creature. After reloading, I bypassed it, retrieving keys from a victim. Back at the hut, I found a perk point and ammo, but still no book.
Exploring the castle's depths, I killed the High Priestess, looted an SMG, and found a recipe for poison bombs and an atomic battery, starting a new questline—but time ran out. Still no book.
### Xbox Games Series Tier ListThe book was in the castle, on a table I'd passed numerous times. My frustration led me to believe the book was a ruse, so I killed Mother Jago. Searching her body, I found a recipe to combat the poison swamp monster. Time wasted!
Atomfall’s runtime is estimated at 4-5 hours for a rushed playthrough, 25 hours for a thorough exploration. Another player at the demo had a completely different experience, highlighting the game's variability.
Atomfall rewards those who embrace its obfuscated quest design. The lack of direction might be off-putting, but the blurring of main and side objectives adds peril and encourages personalized narratives.
My time ended with bloodied hands and a murdered herbalist. Time for a pint and reflection.