In *Tower Blitz*, you begin with a single type of tower, but as you progress, you'll unlock a diverse array of towers, each with unique strengths and weaknesses. To help you craft the optimal strategy for your play style, we present a comprehensive tier list of all the towers in *Tower Blitz*.
We've meticulously ranked all towers in the game from S-Tier to D-Tier, evaluating their abilities, upgrade paths, cost, and overall efficiency. **S-Tier** towers are the cream of the crop, nearly guaranteeing victory on any map when used correctly. **A-Tier** towers are still formidable but come with certain limitations that set them apart from the top tier. **B-Tier** towers are middle-of-the-road, neither exceptional nor poor. **C-Tier** towers are generally underwhelming, with a few redeeming qualities. **D-Tier** towers are the least effective and offer little strategic value. Below, you'll find our detailed rankings and explanations.
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **2500 Tokens** (available at Level 25) To place in-game: **750 Cash** | The Bugler is a powerhouse despite being a support tower. You'll struggle on Expert without it. Its versatility in boosting other towers' performance is unmatched, though it can't buff Recon Bases. | + Significantly boosts other towers' performance + Essential on Expert – Exclusively a support tower |
![]() | To unlock the tower: **5500 Tokens** To place in-game: **3800 Cash** | For those who enjoy the precision of a Sniper but crave more power, the Electricizer is your go-to. With the largest range and damage in the game, it's perfect for shredding enemies at the map's end. | + Enormous power and range + Dual support and damage capabilities – High cost |
![]() | To unlock the tower: **Complete the contract** To place in-game: **1800 Cash** | The Lightbeamer is a force to be reckoned with, akin to the Electricizer. Position it along a straight path to unleash its devastating death ray. Both upgrade paths are exceptional, making it a game-changer with the right placement. | + Exceptionally powerful + Excellent for crowd control – Not viable early-game – Expensive |
![]() | To unlock the tower: **8000 Tokens** (available at Level 45) To place in-game: **1000 Cash** | The Recon Base is a game-changer, spawning operatives that fight for you and grow stronger with upgrades. Both paths are powerful, making it a key to success on any difficulty above Normal, despite its steep upgrade costs. | + Continuously spawns units + Both paths are overpowered + Ideal for Expert – Extremely expensive upgrades |
![]() | To unlock the tower: **1500 Tokens** To place in-game: **500 Cash** | The Sniper is the go-to early-game tower. While some may find it slow, the bottom path can remedy this. Its versatility extends into mid and late-game, making it indispensable, especially on Expert. | + Top early-game tower + Usable throughout the game + High piercing damage – Slightly slow |
![]() | To unlock the tower: **Complete the contract** To place in-game: **700 Cash** | The Surveyor is incredibly versatile. Choose the top path for support or the bottom for damage. Its adaptability makes it a valuable asset from start to finish in any round. | + Highly versatile + Usable from start to finish – Limited to four placements |
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **1000 Tokens** To place in-game: **650 Cash** | The Market is a solid tower if you master its mechanics. Avoid the bottom path's investment trap and focus on the top path for steady income generation, crucial in all game modes, especially multiplayer. | + Essential in all games, particularly multiplayer + Generates profit – Bottom path not as effective – Slow initial money generation |
![]() | To unlock the tower: **1300 Tokens** To place in-game: **600 Cash** | The Sharpshooter excels in early-game crowd control with its wide range. It's perfect for beginners, though its effectiveness wanes in Expert due to low defense piercing. | + Excellent crowd control and damage + Ideal for beginners – Ineffective in Expert – Low defense piercing |
![]() | To unlock the tower: **3000 Tokens** To place in-game: **2500 Cash** | The Vulcan is a strong choice for mid to late-game. Opt for the bottom path to maximize its potential, reaching up to 140 DPS and full defense pierce at max level, despite its slow initial growth. | + Highly effective + Versatile – Slow to become powerful – No flying detection |
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **Complete the contract** To place in-game: **800 Cash** | The Businessman offers dual functionality, farming money and dealing damage. It pairs well with the Recon Base but is outshined by more profitable and powerful alternatives. | + Generates money and deals damage + Suitable for early game – Easily replaceable |
![]() | To unlock the tower: **3500 Tokens** To place in-game: **900 Cash** | The Demolitionist is effective early on with its crowd control and piercing damage. However, it quickly becomes obsolete as better options emerge, and it lacks flying detection. | + Effective crowd control and piercing damage – Limited to early-game – No flying detection |
![]() | To unlock the tower: **Complete the contract** To place in-game: **1200 Cash** | Similar to the Vulcan but less versatile, the Elite's bottom path is its strongest feature. Be cautious of its long cooldown, which can impact its effectiveness. | + Strong bottom path – Long cooldown – Expensive |
![]() | To unlock the tower: **Complete the contract** To place in-game: **480 Cash** | The Mechanic is useful in mid-game with its variety of turrets, though only the Teslas make a significant impact. Its high cost makes it less efficient overall. | + Effective in mid-game – Cost-inefficient |
![]() | To unlock the tower: **Free** (available at Level 10) To place in-game: **400 Cash** | The Techblade is a melee tower adept at handling early-game crowds and tanks. Its effectiveness is hampered by its small range and slow speed. | + Effective crowd control + Efficient in early-game – Limited range – Slow |
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **200 Tokens** To place in-game: **400 Cash** | The Crossbower is a decent choice for beginners or as an early-game alternative to the Slinger. Its long range is its main asset, but its damage remains disappointingly low throughout upgrades. | + Affordable, suitable for beginners + Long range – Ineffective after early-game – Low damage |
![]() | To unlock the tower: **450 Tokens** To place in-game: **400 Cash** | The Freezer can be useful when paired with high-DPS towers, particularly against fast enemies. However, once enemies gain freeze immunity, it becomes obsolete, and better combinations are available. | + Effective against fast enemies – Becomes useless after early-game – Limited enemy types it can handle |
![]() | To unlock the tower: **500 Tokens** To place in-game: **400 Cash** | Another melee tower, the Gunslinger suffers from a short range and slow speed. Its top path can extend its range but at the cost of reduced damage, making it viable only in Normal difficulty. | + Decent top path – Short range – Ineffective in Hard or Expert |
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **Free** To place in-game: **200 Cash** | The Slinger is a starter tower meant for beginners. It's useful in the first wave but should be replaced as soon as possible due to its poor damage and slow firing rate. | + Free – Poor damage and firing speed, even at max level – Useless after the first few waves |
![]() | To unlock the tower: **1000 Tokens** (available at Level 10) To place in-game: **500 Cash** | The Trapper's high unlock cost and level requirement belie its ineffectiveness. It struggles against even the weakest enemies, making it a poor choice when better, cheaper alternatives exist. | + Decent bottom path – Not cost-effective – Often nearly unusable – Struggles throughout the game |
With this detailed tier list of all the towers in *Tower Blitz*, you're now equipped to tailor your strategy to your preferred play style. If you're looking for a boost to get started, our *Tower Blitz* codes can give you the edge you need.