Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex, open-world games, suggesting it was a contributing factor to The Witcher 4's troubled development. He claims Unreal struggles with detailed environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra points to the reportedly problematic integration of scenes that functioned perfectly on CD Projekt Red's RED Engine, citing a conversation with a CD Projekt employee.
Vavra highlights the common practice of open-world developers using proprietary engines, questioning CD Projekt's decision to switch to Unreal, given their existing, capable RED Engine. He also notes Unreal's high system requirements, requiring expensive hardware inaccessible to many players.
Despite the years since the first Kingdom Come: Deliverance, anticipation for the sequel remains high. Kingdom Come: Deliverance 2, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story. This article will provide updates on the release, including system requirements and estimated playtime, and will offer download instructions upon release.