Welcome to laxz.net ! Games Apps News Topics Ranking
Home > News > Yakuza Like a Dragon Devs, True to Their Game, Encourage \"Fights\" and Confrontation

Yakuza Like a Dragon Devs, True to Their Game, Encourage \"Fights\" and Confrontation

Author : Anthony
Apr 02,2025

Yakuza Like a Dragon Devs, True to Their Game, Encourage

In a revealing interview with Automaton, the developers behind Like a Dragon have shed light on the unique dynamics within Ryu Ga Gotoku Studio, explaining how healthy arguments and internal conflicts contribute to crafting superior games.

Like a Dragon Studio In-Fighting Helps Them Make Better Games

Fiery Grit, Grit, and Grit Just Like a Dragon

Yakuza Like a Dragon Devs, True to Their Game, Encourage

Ryosuke Horii, the series director of the acclaimed Like a Dragon/Yakuza franchise, disclosed that internal disagreements among team members are not only frequent but are actively encouraged to enhance the quality of their games.

During a discussion with the news outlet Automaton, Horii was questioned about the prevalence of disagreements within the studio. He confirmed that conflicts do arise, yet emphasized that these "in-fighting" scenarios are not inherently detrimental. "If a designer and a programmer are at odds, it's the planner's responsibility to mediate," Horii stated, highlighting that such disputes can lead to productive outcomes.

"Without arguments or discussions, you can only expect a mediocre final product. Therefore, we always welcome fights," he elaborated. He stressed the importance of ensuring these conflicts lead to positive results. "Fighting is futile if it doesn't culminate in a beneficial resolution, so it's crucial for the planner to guide everyone towards a constructive path. It's all about fostering healthy and productive confrontations."

Yakuza Like a Dragon Devs, True to Their Game, Encourage

Horii further noted that the studio's teams are aligned in their approach to conflict. "We evaluate opinions based on their merit, not on which team proposed them," he explained. The studio also maintains a rigorous standard, unafraid to reject ideas that fall short. "We ensure to 'mercilessly' dismiss poor suggestions, focusing on debates and 'battles' that serve the goal of creating an exceptional game."

Latest articles
  • Shining Revelry: All Pokemon TCG Pocket Cards Revealed So Far
    If you're a Pokémon TCG Pocket player, you’ll want to know about the latest mini-set release—Shining Revelry (A2b). This new set introduces a variety of cards featuring familiar Pokémon but with fresh mechanics and effects that could shake up your deck strategies. Below is a complete list of all con
    Author : Isaac Jun 19,2025
  • *Crystal of Atlan* offers a rich selection of classes, each uniquely designed with its own combat mechanics, playstyle, and tactical advantages. Unlike traditional RPGs that feature branching class trees, every class in *Crystal of Atlan* stands on its own. What you choose at the beginning is your p
    Author : Jacob Jun 19,2025