In a revealing interview with Automaton, the developers behind Like a Dragon have shed light on the unique dynamics within Ryu Ga Gotoku Studio, explaining how healthy arguments and internal conflicts contribute to crafting superior games.
Ryosuke Horii, the series director of the acclaimed Like a Dragon/Yakuza franchise, disclosed that internal disagreements among team members are not only frequent but are actively encouraged to enhance the quality of their games.
During a discussion with the news outlet Automaton, Horii was questioned about the prevalence of disagreements within the studio. He confirmed that conflicts do arise, yet emphasized that these "in-fighting" scenarios are not inherently detrimental. "If a designer and a programmer are at odds, it's the planner's responsibility to mediate," Horii stated, highlighting that such disputes can lead to productive outcomes.
"Without arguments or discussions, you can only expect a mediocre final product. Therefore, we always welcome fights," he elaborated. He stressed the importance of ensuring these conflicts lead to positive results. "Fighting is futile if it doesn't culminate in a beneficial resolution, so it's crucial for the planner to guide everyone towards a constructive path. It's all about fostering healthy and productive confrontations."
Horii further noted that the studio's teams are aligned in their approach to conflict. "We evaluate opinions based on their merit, not on which team proposed them," he explained. The studio also maintains a rigorous standard, unafraid to reject ideas that fall short. "We ensure to 'mercilessly' dismiss poor suggestions, focusing on debates and 'battles' that serve the goal of creating an exceptional game."