Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can breathe a sigh of relief. The development team has acknowledged a bug impacting damage calculations at 30 FPS, affecting several heroes' abilities.
Launched to significant success in early December 2025, boasting an 80% player approval rating on Steam (over 132,000 reviews), Marvel Rivals is actively working to resolve this issue. While a precise fix date isn't available, the developers are diligently pursuing a solution.
The problem, affecting heroes such as Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, manifests as reduced damage on some or all attacks at lower frame rates. Community reports highlighted this discrepancy, particularly noticeable when targeting stationary opponents. A community manager confirmed these issues, including impacts on movement and damage, particularly with Wolverine's Feral Leap and Savage Claw abilities.
The root cause appears to be tied to the game's client-side prediction mechanism, a common technique to mitigate lag. Although a complete list of affected heroes and moves hasn't been released, the team is confident that the upcoming Season 1 update (January 11th) will address the problem. If not fully resolved in Season 1, a subsequent patch will rectify the remaining issues.
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