CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world populated by believable characters.
Game director Sebastian Kalemba outlined their new approach:
“Our rule is: every NPC should seem to be living their own life, with their own story.”
This is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. One scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further elaborated:
“We’re aiming for the most realistic NPCs possible—from appearance and facial expressions to behavior. This will create even deeper immersion. We're really striving for a new level of quality.”
Developers plan to imbue each village and character with unique traits and narratives, reflecting the cultural nuances and beliefs of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans eagerly anticipate further details on the game's innovative world and character design.