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TMEditor

TMEditor

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  • Application Description

Tiled Map Editor for 2D Games

TMEditor serves as a free, versatile tool for effortlessly creating map layouts. It supports advanced configurations, allowing you to define abstract elements such as collision zones, enemy spawn points, and power-up locations. All this data is saved in a convenient, standardized .tmx format.

How Does TMEditor Work?

At its core, the design process for creating maps with TMEditor follows these steps:

  1. Choose your map size and base tile size.
  2. Add tilesets from images.
  3. Place the tilesets on the map.
  4. Add any additional objects to represent abstract elements.
  5. Save the map as a .tmx file.
  6. Import the .tmx file and interpret it for your game.

Features

  • Orthogonal and Isometric orientation support.
  • Multiple tileset support.
  • Multiple object layers.
  • Multi-layer editing: Provides eight layers so you can pack extra detail into your maps.
  • Custom properties for maps, layers, and objects.
  • Editing tools: Stamp, Rectangle, Copy, and Paste.
  • Tile flip functionality.
  • Undo and redo (currently available only for tile and object mapping).
  • Supported objects: Rectangle, ellipse, point, polygon, polyline, text, and image.
  • Object placement on isometric maps.
  • Background image support.
  • Export options: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, and Replica Island (level.bin).

What's New in the Latest Version 1.0.27

Last updated on Oct 4, 2024

Bug fixes.

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