Video games have long transcended being mere sources of action and tension. Hideo Kojima's groundbreaking work with *Metal Gear Solid* and later *Death Stranding* introduced themes of division and connection to the gaming world. *Death Stranding*, released before the global pandemic, showcased a highly conceptual narrative and innovative delivery-centric mechanics, pushing the boundaries of what video games could achieve.
Now, with *Death Stranding 2: On the Beach* set to launch on June 26, 2025, Kojima revisits these themes with an even deeper complexity. The central question posed in the sequel is, "Should we have connected?" This query is particularly poignant as global divisions continue to widen. As we approach the release date, it's crucial to understand the stance Kojima has taken in crafting the narrative amidst these evolving societal dynamics.
The development of *Death Stranding 2* unfolded during the unique challenges posed by the Covid-19 pandemic. This period forced Kojima to reevaluate the concept of "connection." He had to reconsider its meaning and how it could be reconstructed in light of altered understandings of technology, production environments, and the essence of human relationships. How did these unprecedented circumstances influence Kojima's vision and the game's storyline?
In an insightful interview, Kojima delves into the philosophical underpinnings that guided the production of *Death Stranding 2*. He discusses elements from the original game that were left behind and those that have been carried forward into the sequel. Additionally, he reflects on contemporary society and its intricate relationship with his latest creation.