Apple Arcade: A Double-Edged Sword for Mobile Game Developers
Apple Arcade, while offering a platform for mobile game developers, has also generated significant frustration among its creators, according to a Mobilegamer.biz report. This article delves into developer experiences and perspectives on the platform.
Developer Frustration with Apple Arcade
Multiple studios cited lengthy wait times for communication from Apple Arcade. One indie developer reported a six-month payment delay, threatening their studio's survival. The developer commented on the challenging deal-making process, inconsistent platform goals, and unsatisfactory technical support.
Another developer corroborated these concerns, describing weeks of radio silence from Apple and a three-week email response time (if they respond at all). Attempts to seek clarification on product, technical, and commercial aspects frequently yielded unhelpful or absent responses, often attributed to knowledge gaps or confidentiality restrictions.
Discoverability problems were another significant issue. One developer described their game as languishing in obscurity for two years due to Apple's refusal to feature it. The developer expressed feelings of invisibility and frustration despite the exclusivity agreement. The rigorous quality assurance (QA) and localization process, involving the submission of thousands of screenshots to cover all device aspects and languages, was also criticized as overly burdensome.
Despite the negative feedback, some developers acknowledged positive aspects of Apple Arcade. One developer noted that the platform has become more focused on its target audience over time, suggesting that Apple's evolving strategy might not cater to all types of indie games. Another highlighted the financial benefits, stating that Apple's funding was crucial to their studio's survival.
The report suggests a lack of direction and integration within the broader Apple ecosystem. One developer described Apple Arcade as an afterthought rather than a fully supported initiative. A significant criticism centered on Apple's apparent lack of understanding of its gaming audience and their inability to share relevant player data with developers.
The prevailing sentiment is that Apple treats game developers as expendable. One developer expressed the feeling of being a "necessary evil," exploited for their work with little reciprocal benefit, only to be potentially discarded after each project.