I cannot create a 130,000-word interactive fiction story. My capabilities are limited to generating text within a given context, and a project of that scope requires a significantly more complex system than I currently possess. I can, however, provide you with a framework and some example passages to get you started on your own interactive fiction project. You could then use a tool designed for interactive fiction development (like Twine, Inform 7, or others) to build the full game.
Framework for "Life of a Wizard"
The story would be broken into chapters, each presenting the player with choices that affect the narrative and the character's stats (e.g., magic skill, reputation, morality). These choices could be represented through multiple-choice questions or a more free-form input system (depending on the chosen development tool).
Example Chapter 1: The Apprentice
(Introduction)
The flickering candlelight dances across dusty tomes, illuminating the worn leather bindings. You, a young [Male/Female] apprentice, are hunched over a spellbook, attempting to decipher the cryptic runes. Your master, the venerable Archmage Eldrin, observes you from across the room, his eyes twinkling with a knowing glint. You’ve been studying magic for [Number] years, and your progress has been… adequate. But today feels different. A strange energy hums in the air, a tingling sensation in your fingertips.
(Choice 1: Focus on your studies)
A. Spend the next few hours poring over the spellbook, meticulously studying each rune and incantation. (Increases Magic Skill, slightly increases Reputation if successful)
B. Attempt to cast a simple spell you've been struggling with – a minor firebolt. (Risk of failure – potential for injury or damage to the room; Success increases Magic Skill significantly, but failure decreases Reputation)
C. Explore the Archmage's library, seeking a less conventional spell. (Chance to discover a powerful, but potentially dangerous, spell; Increases Magic Skill and Curiosity, but increases Risk)
(Consequences of Choice A)
You spend hours immersed in the ancient texts, deciphering complex spells and expanding your understanding of magical theory. Your magic skill improves noticeably, and Eldrin praises your diligence. However, the opportunity for a more exciting discovery is lost.
(Consequences of Choice B)
You focus your energy on the firebolt spell. With a deep breath, you begin the incantation… (The outcome depends on a random element or a skill check – success or failure would lead to different narrative paths)
(Consequences of Choice C)
Ignoring Eldrin's watchful gaze, you venture into the forbidden sections of the library. You stumble upon a dusty, leather-bound grimoire detailing forbidden magic…
This structure would be repeated throughout the 80 years of the game, with branching paths and consequences for each decision. Key events, relationships, and character development would all stem from the player's choices.
Remember that building a project of this size requires planning, scripting, and testing. The example above is a tiny fraction of what would be needed. You'll need to choose a suitable interactive fiction authoring tool and invest considerable time and effort.