In a revealing interview, Mateusz Tomaszkiewicz, the former lead quest designer of *The Witcher 3*, disclosed that CD Projekt Red initially harbored doubts about merging a grand narrative with an open-world setting. This ambitious endeavor posed a significant challenge for the development team, as they questioned whether the expansive storytelling typically found in linear RPGs like *The Witcher 2* could be effectively adapted to an open-world format.
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"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2 and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz
Despite these reservations, CDPR boldly embraced the challenge, ultimately crafting one of the most acclaimed RPGs in history—*The Witcher 3*. Today, Tomaszkiewicz heads the team at Rebel Wolves, working on their new project, *The Blood of Dawnwalker*. This upcoming game is set in an alternative medieval Eastern Europe infused with dark fantasy elements and centers around the theme of vampires.
*The Blood of Dawnwalker* is currently in development for PC, PlayStation 5, and Xbox Series platforms. While an official release date remains under wraps, eager fans can look forward to a gameplay reveal this summer, promising a fresh take on the genre from a team with a proven track record of narrative excellence.