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"CDPR's Triumph: Overcoming Narrative Challenges in The Witcher 3"

Author : Michael
Apr 20,2025

In a revealing interview, Mateusz Tomaszkiewicz, the former lead quest designer of *The Witcher 3*, disclosed that CD Projekt Red initially harbored doubts about merging a grand narrative with an open-world setting. This ambitious endeavor posed a significant challenge for the development team, as they questioned whether the expansive storytelling typically found in linear RPGs like *The Witcher 2* could be effectively adapted to an open-world format.

Behind the Scenes of The Witcher 3 How CDPR Overcame Open-World Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2 and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz

Despite these reservations, CDPR boldly embraced the challenge, ultimately crafting one of the most acclaimed RPGs in history—*The Witcher 3*. Today, Tomaszkiewicz heads the team at Rebel Wolves, working on their new project, *The Blood of Dawnwalker*. This upcoming game is set in an alternative medieval Eastern Europe infused with dark fantasy elements and centers around the theme of vampires.

*The Blood of Dawnwalker* is currently in development for PC, PlayStation 5, and Xbox Series platforms. While an official release date remains under wraps, eager fans can look forward to a gameplay reveal this summer, promising a fresh take on the genre from a team with a proven track record of narrative excellence.

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