The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, had an unlikely origin: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij recently shared the behind-the-scenes story of this now-famous feature.
Vermeij, a veteran who contributed to several GTA titles including GTA 3, Vice City, San Andreas, and GTA 4, has been sharing development anecdotes on his blog and Twitter. His latest revelation details the genesis of the cinematic camera.
Initially, Vermeij found the in-game train ride monotonous. He considered allowing players to skip it, but this proved impossible due to potential streaming issues. As a solution, he implemented a camera that dynamically shifted between viewpoints along the train tracks, enhancing the otherwise dull journey. A colleague then suggested adapting this approach for car travel, and the team found the result "surprisingly entertaining," thus solidifying the cinematic camera's place in the game.
While the camera angle remained unchanged in Vice City, it underwent revisions in San Andreas by a different developer. A fan even demonstrated what the original train ride would have looked like without the cinematic camera, prompting Vermeij to clarify that it would have resembled a standard, slightly elevated rear-view of the train carriage.
Vermeij's insights extend beyond the camera angle. He recently corroborated details from a significant GTA leak, confirming work on a now-abandoned online mode for GTA 3. He revealed his contribution to a rudimentary deathmatch mode, ultimately scrapped due to its need for extensive further development. The leak detailed plans for character creation, online missions, and progression systems for this unrealized online component.